A downloadable game

A short project done for class.

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Prompt 2: Up front, the tiles within the game emulate waves and the deep ocean. With other aspects helping players visualize the setting, this really helped in the understanding of the background and helped shape the identity of the character. Later on, the style of motion guided by the tiles  allowed for a specific type of motion that would commonly align with underwater exploration, which was part of this bitsy game. The creator lines up tiles in a way that makes players go up and down which is really reminiscent of swimming games that require players to go up and down to collect points. This was the aspect that stood out the most because the essence of underwater games seemed to have been captured. Another notable design feature the creator added to the game was the use of directional arrows to guide where players should go. These tiles were one of the few animated components throughout the whole game and especially through levels with more complex tile patterns. Levels without the arrows and with more direct pathways to the next map had other animated components such as large waves. This design choice added to the visual nature of the game by making the game look more vast and open, which provided contrast to the dark colors used, which usually create a more cramped atmosphere. Large fields of motion emulated the flow of oceans, making the game seem more animated and vibrant. Overall, these aspects aid in creating motion to the game and help guide players’ eyes through the maze onto the next level.